SESSION 4 - CBRNe training and education: classic approaches and modern ones through virtual and augmented reality and serious games


CHAIPERSON SICC SERIES - CBRNE CONFERENCE - SESSION 4

Dr. Dieter Rothbacher

CBRN Protection

(AUSTRIA)


CHAIPERSON SICC SERIES - CBRNE CONFERENCE - SESSION 4

Dr. Michael Ian Thornton

INAC - HESAR ASSOCIATION

(UNITED KINGDOM)


CHAIPERSON SICC SERIES - CBRNE CONFERENCE - SESSION 4

Dr. Umberto Battista

STAM

(ITALY)


This session will host presentations based on the following description.

Description

The evolution of an increase in Safety and Security threats requires an improvement of the emergency systems to deal with crises, including those connected to ordinary and non-conventional events. In every industrial country, there are multiple entities with highly specialized teams in specific fields, but the complexity of the events requires professionals that not only have CBRNe know-how, but also expertise in the relevant areas. To face an emergency properly highly specialized first responders and CBRNe advisors to the decision makers require comprehensive competencies in the field of CBRNe safety and security. Active learning is a key element to CBRNe awareness and preparedness and represents two critical factors that need to be improved. Training in a virtual environment appears as a valuable tool to improve the know-how and speed-up the affordable cost of the learning and preparations of a wide range of operators working in emergencies. Moreover, Augmented reality gives rise to the ability to interact in a virtual environment. Similarly, CBRNe education through digital technologies improves risk awareness and can be a useful tool to increase societal engagement and resilience in the prevention, recognition, response, and recovery phases of a disaster. 

This session will host the work of the experts that will reflect those concepts.


Keywords: Active Learning; Education Methodologies; CBRNe Awareness and Preparedness, Technologies for teaching and education; Inclusive Resilience; Risk Awareness; Disaster Risk Reduction; Engaging Societies; Virtual Reality; Augmented Reality; Mixed Reality; Extended Reality; Serious Games


Here it is the list of the oral presentations of technical session 4.

The abstract will be available on the book of abstract.

You can complete the registration to participate at our conference here: LINK

You can consult the program and the scheduling of the presentation here: LINK


61.TS4. Advisors of Decision Makers and First Responders: how the University is contributing to the education of the experts involved in CBRNe emergencies.

Colomba Russo(1,2), Alba Iannotti(1,2), Riccardo Quaranta(2), Grace P. Xerri(2), Daniele Di Giovanni(2), Pasquale Gaudio(2), Guglielmo Manenti(3), Leonardo Palombi(3), Ombretta Picchioni(3), Francesco d'Errico(4), Andrea Malizia(3)

1. HESAR - Health Safety Environmental Research Association Rome, Atina, Frosinone, Italy 

2. Department of Industrial Engineering, University of Rome Tor Vergata, Rome, Italy 

3. Department of Biomedicine and Prevention, University of Rome Tor Vergata, Rome, Italy 

4. School of Engineering, University of Pisa, Pisa, Italy

 

62.TS4. Preparing for the Age of Resilience.

Dave Hoff(1)

1. Staff officer at the Defense Expertise Center CBRN of the Netherlands, Vught, The Netherlands

 

63.TS4. 7th CBRN def. regiment New methods to face furthcoming and future CBRN Threats.

Daniele Del Gaudio(1)

1. 7th CBRN def. regiment Commander, Italian Ministry of Defence, Civitavecchia, Italy

 

64.TS4. Virtual Reality Training for CBRN Events.

Georg Regal(1), Grace Xerri(2), Daniele Di Giovanni(2), Massimo Migliorini(3), Francesca Scarrone(3), Massimiliano Guarneri(4), Paola Tessari(5), Federica Genna(6), Andrea D’ Angelo(6), Schrom-Feiertag Helmut(1), Markus Murtinger(1)

1. AIT Austrian Institute of Technology, Vienna, Austria 

2. University of Rome ‘Tor Vergata’, Rome, Italy 

3. Fondazione LINKS, Turin, Italy 

4. ENEA Italian National Agency for New Technologies, Energy and Sustainable Economic Development, Frascati, Italy 

5. Istituto Affari Internazionali, Rome, Italy 

6. Fondazione SAFE - Security and Freedom for Europe, Verona, Italy

 

65.TS4. Enhancing Quality in Commercially Used Explosives Detection Dogs.

Christopher Becher(1), Peter Kaul(1,2)

1. Institut für Sicherheitsforschung (ISF), Hochschule Bonn-Rhein-Sieg, Rheinbach, Germany

2. Institut für Detektionstechnologien, (IDT), Fachbereich Angewandte Naturwissenschaften, Rheinbach, Germany

 

66.TS4. SAFE-CITIES: A Novel Approach Based on Serious Gaming and Simulation for Urban Security.

Umberto Battista(1)

1. Stam S.r.l., Genoa, Italy

 

67.TS4. The SAFE-CITIES security and vulnerability assessment framework for protecting European public spaces.

Athanasios Sfetsos(1), Ioannis Tsourounakis(1), Danila Longo(2), Serena Orlandi(2), Sylwester Mieszczak(3), Malgorzata Wolbach(4), Jarmo Puustinen(5), Daniel Breucha(5), Alexander Frank(6), Rodolfo Coceancig(7), Giorgio Tardito(8), Umberto Battista(8), Eirini Barri(9), Giorgios Kioumourtzis(9), Panos Veltsistas(10), Marco Muzzatti(11), Luca Sacellini(11), Ramona Velea(12)

1. NCSRD Demokritos, Greece 

2. Alma Mater Studiorum - Universita Di Bologna, Italy 

3. Provincial Police Headquarters in Gdańsk, Poland 

4. Polish Platform for Homeland Security, Poland 

5. Finnish Police, Finalnd 

6. Confederation of European Security Services 

7. Italian Red Cross - branch of Gorizia, Italy 

8. STAM SRL, Italy 

9. IANUS Consulting LTD, Cyprus

10. Thridium Limited, UK 

11. Gorizia Municipality, Italy

12. ISIG, Italy

 

68.TS4. RIID, machine learning and a new nuclear educational tool.

Carl Wheldon(1)

1.School of Physics and Astronomy, University of Birmingham, Edgbaston, Birmingham, United Kingdom

 

69.TS4. Identification of shielded, moderated and masked SNM for nuclear threats in complex scenario.

Giacomo Mangiagalli(1), Massimo Morichi(1), Paola Garosi(1), Cristiana Del Bene(1), Francesco Pepe(1)

1.CAEN S.p.A., Viareggio, Lucca, Italy

 

70.TS4. Extended Reality Applications and Serious Games in the CBRNe Domain: Opportunities, Challenges and Future Perspectives.

Elif Sürer(1)

1. Graduate School of Informatics, Middle East Technical University, Ankara, Turkey

 

71.TS4. Development of a Counter CBRN Wargame.

Stephen Johnson(1)

1. Cranfield University, United Kingdom

2. British Army, United Kingdom

 

72.TS4. CONTACT: A United Nations project to inhibit the illegal trafficking of radiological and nuclear material.

Michael Ian Thornton(1)

1. Senior Fellow UNICRI, Torino TO, Italy

 

73.TS4. Game-based methodologies for Safety and Security Culture Assessment.

Carlo Rusconi(1)

1. Sogin, Rome, Italy

 

74.TS4. Virtual reality training platforms for CBRN operators and healthcare professionals.

Marina Nadalin(1), Francesca Scarrone(1), Elios De Maio(1), Simone Anfuso(2), Federico De Lorenzis(2), Massimo Migliorini(1), Fabrizio Lamberti(2)

1. LINKS Foundation, Turin, Italy

2. Politecnico di Torino, Italy

 

75.TS4. MELODY: A harmonised CBRN training curriculum for first responders and medical staff.

Riccardo Quaranta(1), Mariachiara Carestia(1), Carlos Rojas Palma(2), Ahmed Nagy(2), Tom Clarijs(2), Svenja Stöven(3), David Sjöberg(3), Annika Johansson(3), Satish Strömberg(3), MELODY Project Consortium(1,2,3,4,5,6,7,8,9,10)

1. Department of Industrial Engineering, University of Rome Tor Vergata, Italy 

2. SCK CEN, Belgium

3. European CBRNE center, Umea University, Sweden

4. The National Institute for Public Health and the Environment (RIVM), The Netherlands 

5. TNO, The Netherlands 

6. Campus Vesta, Belgium 

7. EODHu - The Rapid Response and Special Police Services, Hungary 

8. ISEMI, Slovakia 

9. University of Lodz, Poland 

10. ESTWFi - Emergency Services Training Centre of Western Finland, Finland

  

29.TS4. Realistic CBRN Live Agent Training in Austria.

Johannes Neuwirth(1), Dieter Rothbacher(2)

1. Director CBRN Academy Seibersdorf Academy, Seibersdorf Laboratories Seibersdorf Laboratories GmbH, Austria

2. CBRN Protection GMBH, Austria